EA ends BioWare era after 31 years
The company behind Mass Effect is shutting down its Edmonton studio to prioritize other major franchises.
By Ken Adams ·

For over three decades, BioWare has been a defining name in the video game industry, creating beloved series that shaped modern role-playing and sci-fi narratives. On October 22, 2026, Electronic Arts announced the closure of the studio, effectively ending an era for one of the most recognized development houses in gaming history.
According to a letter sent to employees, EA is dissolving BioWare and its Edmonton-based operations. The decision includes the cancellation of early development work on the next installment in the Mass Effect series. EA described the studio as “legendary” but stated that it “made the decision not to move forward with this development” despite a small team actively working on the project. The studio, which was acquired by EA in 2008, is best known for creating the Mass Effect and Dragon Age franchises, as well as contributing to Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate.
The closure comes at a time when the industry is undergoing significant consolidation. EA itself went private in August of this year. The next Mass Effect game had been officially announced in November 2020, with a teaser trailer released the following month. Since the release of the Mass Effect Legendary Edition remaster in 2021, the studio’s output has been limited, with Dragon Age: The Veilguard being the only major title released in 2024. The reception of Veilguard, which engaged roughly 1.5 million players during its quarter, was notably lower than EA’s initial expectations, a factor that may have influenced the final decision, though the company did not explicitly link the two.
In the employee communication, EA outlined three primary strategic pillars: Deepen Our Core, Expand Our Reach, and Transform Our Business. The company is shifting its focus toward Battlefield 6, which is currently described as “a great success,” along with Apex Legends modes, Marvel’s Iron Man, and the upcoming Star Wars Jedi title. Under the EA Sports umbrella, “Project Gridiron” is being developed as a social-first, open-world American football experience, while a Fight Night revival is currently in pre-production. The company also indicated it would prioritize “Project Evergreen” for its Sims franchise.
For the affected staff, EA stated that employees would be supported in “exploring other opportunities within EA.” The company did not disclose the specific number of jobs lost, nor did it declare that the Mass Effect or Dragon Age series were being permanently discontinued. BioWare’s general manager, Gary McKay, had previously noted in early 2026 that only a “core team” was working on the new Mass Effect game, meaning the full studio was not required for its completion. This suggests that some personnel had already been matched with other teams within EA.
The move aligns with broader trends in the gaming sector, where cost-cutting measures have become common. For instance, Microsoft announced 3,200 job cuts in its Xbox division in July, citing low margins. EA has not yet released specific release dates for its upcoming titles but plans to address its strategic direction and future projects with staff during a Global Town Hall in November. The closure represents a significant shift in EA’s portfolio, signaling a strategy to double down on franchises that have already proven commercially successful while divesting from others.
While the immediate impact is the end of BioWare as a standalone entity, the long-term future of its intellectual property remains a topic of interest. The company’s decision to refocus on its core strengths suggests a leaner operational model, but it leaves the legacy of one of gaming’s most storied studios in the hands of its parent company’s broader strategic planning.
Source: Tom's Hardware


